Being a noir style adventure, you’ve got that typical jazz and sax in the background, completely fitting for many of the backdrops and what’s happening on screen. The soundtrack is equally good most of the time. Everything is very smooth in its animations and there were tons of details I could make out. Honestly, Backbone probably has some of the best sprite work that I’ve seen in quite some time. Usually games that utilize pixel graphics lose a lot of details in the smaller objects or within animations, but not here. There’s an interesting 2.5D effect being used, and all of the pixels are in HD, so there’s quite a lot of detail when it comes to characters, environments, backdrops, lighting, rain and more. Where Backbone truly shines is with its amazing pixel artwork and animation. #Xbox backbone how to#Why? I have no clue, but if you’re bilingual and want to swap on the fly, you can I guess? For some reason, my game once started in the secondary language and I wasn’t sure how to change it back until fumbling through the menus, trying each option. Speaking of dedicated buttons, one of the oddest design decisions I think I’ve ever seen is being able to swap to another language of your choosing in the settings at the tap of the Bumper. These sections aren’t very frequent, and I get that as a detective you sometimes do what you got to do to reach the truth, but these sections didn’t really add anything to the gameplay or happen frequent enough to have a dedicated button for. There’s a few sections where you’ll need to rely on stealth to get by some shady characters or when you’re sneaking within an area you shouldn’t be in. The bulk of your gameplay is simply talking to people to further where you can go and explore or uncovering clues. Aside from one puzzle early on in your adventure, there’s no real puzzles either. #Xbox backbone driver#Some dialogues can be a bit lengthy, but this allows you to create relationships with certain characters, like your trusty cab driver friend who you can call on when needing to get across town. While it seems like the majority of your dialogue choices don’t matter for the overarching narrative, I could never bring myself to being a jerk or threatening someone unless it was necessary. When in dialogue with another character you’re given multiple options of responses, allowing you to play your Howard in a variety of different ways. Vague I know, but I don’t want to spoil anything.īackbone’s core gameplay is point-and-click in nature, having you exploring different districts of the city, searching for clues and people to talk to so you can further your case. My only complaint is that it drastically goes in a completely different direction in the last half, becoming much more complicated, which is fine, but I just didn’t feel all that satisfied with the ending in certain ways. I don’t want to delve much further into the narrative, as Backbone’s core experience is its story, and it’s quite a ride, even if it is a linear affair, but it’s interesting to say the least. What starts as a simple case eventually evolves into something much more interesting and unforeseen, unravelling a mystery and something much larger than you expected. You take the case which seems like it shouldn’t be a big deal, first leading you to popular nightclub The Bite. This client suspects her husband as cheating, as he’s not coming home, smells weird and has simply changed from his regular habits. The day starts like any other with a client coming to your office to hire you. You are PI Howard Lotor, a regular run of the mill detective that isn’t really specially in any way.
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